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VampiricKai
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    3D generalist/ Video Editor/ Indie Game Developer
    "MY DRILL IS THE DRILL, 𝗧𝗛𝗔𝗧 𝗖π—₯π—˜π—”π—§π—˜π—¦ π—§π—›π—˜ π—›π—˜π—”π—©π—˜π—‘π—¦!!"

    Age 24, Male

    Indie Game Dev

    Texas

    Joined on 9/26/17

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    GOURMAND Devlog 2

    Posted by VampiricKai - April 20th, 2025


    I've been trying to develop a game for a few years now. After trying to do it with a team I eventually burnt myself out from several failed projects. So I took a break for a few months. During that time the idea of Gourmand was born. Originally it was going to be a game jam entry, but I didn't really have the programming knowledge to do it in 3 days. So it baked in my mind for a few more months. A friend of mine once told me that, "Sometimes, you really do just have to it all by yourself." And so I did!


    During mid December of 2024, I impulsively started working on Gourmand. Just to see if it'd be fun... Then I got distracted by other things for about 2 months. But thanks to my 2 closest friends keeping me accountable with deadlines, we've been back in business since mid February. The first deadline was to get the game in a, "extreme barebones playable state" by the end of February. I completed that in a week. Then completed the next deadline's goals in 3 days. So yes, I'm very committed to releasing this game.


    So what is Gourmand?

    Gourmand is a stressful, chaotic farming sim. Inspired by games like, Atomicrops, Stardew Valley, and basically any game made by The Behemoth. 


    The premise is that you just bought a farm intending to live a peaceful life. Until a witch comes to your farm and demands you give her an increasing amount of food for her to consume or be turned into a turnip.


    iu_1387439_6562807.webp

    Original concept for Gourmand


    Current state of the game.

    Currently the game is playable but lacking content, any real challenge, and official art. I've been spending most of my fleshing out the base mechanics as well as slowly adding in new features. The game's foundation is about 75% of the way there to what I originally envisioned the gameplay loop to be. I just have a few more things to implement and then we'll be in Alpha 1.0... Or would it be Beta 1.0..? I don't know, you get the point.


    iu_1387440_6562807.png

    Game as it currently stands


    When will the game be publicly available?

    My plan right now is to release a free beta around June 1st.


    How much will the non-free versions be?

    My current plan is for the game to be $5 (USD) initially. Then $10 (USD) once the 1.0 release is out.


    Do you plan to release it on steam?

    Ideally yes, but that depends on the reception the game gets.


    Future updates planned after June release.

    I'm not going to promise that everything on here will make it. But some of the things I'd like to add are..

    • procedural generation
    • more NPCs
    • Automation
    • lighting
    • Player house interior (think animal crossing)
    • pets
    • more food sources
    • magic


    Where can you stay upto date on the development?

    I have a discord where I'll be posting bts stuff more frequently.

    https://discord.gg/3HZeQtkEx5


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