When I started learning blender at 15, it was to make animations. Instead I spent the last 10 years learning how to be a 3D generalist. I also burnt myself out of animation because of the amount of effort involved and lack of skill. It is my weakest skill 3D wise. Going forward I plan to release around a animation/month. These will be short minecraft animations. I would rather have full blown custom characters in my own style, but this is meant to be practice, low stress and effort to not burn me out again. I'm doing alot already. Freelance 3D modeling, D&D DMing, and Game Dev. Each consume alot of time. So animation will be on my lowest priority, but I'm hoping I'll be able to achieve a animation/month. If all goes well I'll expand outside of minecraft animations eventually.
